Description: New high-end graphics processor, succeeding NV35 (GeForce 5900). Includes Pixel Shader 3.0 and Vertex Shader 3.0 to support DirectX 9.0c (previously known as 9.1) and to include 16 "real" pipelines instead of the 4x2 architecture used previously.
Named GeForce 6800 and was to be shown at CeBIT or GDC with availability in April or May, but unveiled on April 14th.
Draws a massive 110W from two power cables. Previously known as NV40.
- 6800LE: 8 pipes, 4 shaders
- 6800: 12 pipes, 5 shaders
- 6800GT: 16 pipes, 6 shaders
- 6800 Ultra: 16 pipes, 6 shaders
Die size ~287 mm2 Process 130 nm Core speed 400 MHz Transistors 222 M Pipelines 16x1, 32x0 Memory DDR, GDDR2, GDDR3, 550 MHz, 35.2 GB/s AGP AGP8X Type Desktop Fill rate 6.4 Gtex/s, 6.4 Gpix/s RAMDAC 2x400 MHz DirectX 9.0c Textures 16 Core NV40 Triangles/s 600 M Vertex shaders 6 x 3.0 Pixel shaders 16 x 3.0 PCI Express Yes
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2004-09-08 IDF Fall 2004: Day 1 on the Showfloor: Check out the IDF Fall 2004 showcase to see new NVIDIA's SLI technology up and running, high-performance server products from TYAN and Supermicro and outstanding SpayCool cooling solution live! Xbit Labs [rm]
2004-09-06 GPU Cheatsheet - A History of Modern Consumer Graphics Processors: For our next installment of the Cheatsheet series, we explore modern graphics processors and their relative performance, die size and other tidbits. AnandTech [rm]