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2005-09-02 Microsoft speaks DirectX 10:  WGF is dead, please welcome DX10

Link to story (The Inquirer)

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2007-01-XX Microsoft Windows Vista (Longhorn) Successor to XP. Supposed to introduce a much simplified user interface API called Avalon, that will be at the core of Longhorn's new "inductive" interface, likely to build heavily on XML.
Also includes a new service: WinFS (Windows Future Storage), running on top of NTFS (or FAT32?). WinFS was earlier rumoured to be a filesystem.
Longhorn may or may not be released as server version. Said to include support for DirectX Shader Model 4.0.
The latest info indicates that WinFS and Avalon will been jettisoned from Longhorn for it to be ready for launch in 2006. The dropped features will then be queued for possible future introduction.
One rumour earlier claimed that it would be named 'Microsoft Windows e-XPedition'.

2007-H1 Microsoft WGF (DirectX 10 or DirectX 9.0L) New version of DirectX, aka 9.0+ or 9.L succeeding DirectX 9.0c. Now reuniting DirectX with DirectDraw. The name is changed from DirectX to WGF (Windows Graphic Foundation) and then back again. Longhorn's user interface will for example be based on WGF version 2.0 (coming in 2006). Includes Shader Model 4.0 support, and likely to be part of XNA. Will be included in Longhorn and will also support programming Xbox2. Includes "Classic", "Aero", and "Aero Glass" modes (see Beyond3D link below).
DX10 is a much cleaned up version designed to run faster. Removes backwards compatibility with DX 9 and older. For running older games an extra layer of software will be used. May cause older games to run slower.

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