2004-04-14 Nvidia GeForce 6800 New high-end graphics processor, succeeding NV35 (GeForce 5900). Includes Pixel Shader 3.0 and Vertex Shader 3.0 to support DirectX 9.0c (previously known as 9.1) and to include 16 "real" pipelines instead of the 4x2 architecture used previously.
Named GeForce 6800 and was to be shown at CeBIT or GDC with availability in April or May, but unveiled on April 14th.
Draws a massive 110W from two power cables. Previously known as NV40.
- 6800LE: 8 pipes, 4 shaders
- 6800: 12 pipes, 5 shaders
- 6800GT: 16 pipes, 6 shaders
- 6800 Ultra: 16 pipes, 6 shaders
2004-05-04 ATI Radeon X800 New high end graphics chip succeeding the R350/R360 based on a completely new design also known as project Loki. Was to be shown at Comdex in November-03, but was only shown to NDA-signing people on CeBIT-04 and launched to the rest of us in May. Was earlier said to support unified DX 9.0c and Pixel and Vertex Shaders 3.0, but only DirectX 9.0b is supported.
The R420 is a simplified version of the R400 (now R500) to get a new high-end chip out quicker. R420 still uses 24 bit precision (96 bit in total) but adds 3Dc compression.
Native PCI-Express support shows up in the R423 (X800 PCI-E), formely known as X880 on June 1st.
Two versions are launched: The X800 Pro includes 12 pipelines with availability now, while the X800 XT uses 16 and ships on May 21st. A low cost X800 SE with only 8 pipelines is also planned. Previously known as R420.
2006-H1 ATI R500 High end ATI graphics chip for XBox2 built in a 90 nm process. Part of a new generation, comparable to R600 for the PC.
Early on reported to "have 10 times higher geometry and 4 times higher pixel performance compared to the RADEON X800 XT" (believe it if you want to).
May support WGF and Pixel and Vertex shaders 3.0 with 128 bit precision. Also known as Xenos.