2002-11-18 Nvidia GeForce FX 5800 GeForce GPU architecture previously called Omen, NV30 and GeForce 5 shows up including 125 million transistors built with a .13 micron process. Adds floating point graphics supporting up to 128 bit calculations. Runs at 500 MHz using 8 pipelines with one TMU on each (or 4 x 2 as required) and 1 GHz DDR-II 128 bit memory. Performace double that of the GeForce 4, or 100 Jurassic Park dinosaurs at 100 frames per second (or as some witty person put it 10000 dinosaurs/s...). Handles 51 billion floating point operations/second in the pixel shader. Shown at Comdex with cards available late February.
2004-04-14 Nvidia GeForce 6800 New high-end graphics processor, succeeding NV35 (GeForce 5900). Includes Pixel Shader 3.0 and Vertex Shader 3.0 to support DirectX 9.0c (previously known as 9.1) and to include 16 "real" pipelines instead of the 4x2 architecture used previously.
Named GeForce 6800 and was to be shown at CeBIT or GDC with availability in April or May, but unveiled on April 14th.
Draws a massive 110W from two power cables. Previously known as NV40.
- 6800LE: 8 pipes, 4 shaders
- 6800: 12 pipes, 5 shaders
- 6800GT: 16 pipes, 6 shaders
- 6800 Ultra: 16 pipes, 6 shaders