1999 Nvidia GeForce256 First GeForce chip aka NV10. First chip capable of taking over T&L (Transform & Lighting) from the processor.
2001-02-22 Nvidia GeForce3 Successor to GeForce2 formerly known as NV20. PC version of Xbox graphics engine. Includes programmable core to match DirectX 8. Speed is similar to GeForce 2 Ultra, but picture quality is impoved as more operations ca be done per pixel.
2002-11-18 Nvidia GeForce FX 5800 GeForce GPU architecture previously called Omen, NV30 and GeForce 5 shows up including 125 million transistors built with a .13 micron process. Adds floating point graphics supporting up to 128 bit calculations. Runs at 500 MHz using 8 pipelines with one TMU on each (or 4 x 2 as required) and 1 GHz DDR-II 128 bit memory. Performace double that of the GeForce 4, or 100 Jurassic Park dinosaurs at 100 frames per second (or as some witty person put it 10000 dinosaurs/s...). Handles 51 billion floating point operations/second in the pixel shader. Shown at Comdex with cards available late February.
2004-04-14 Nvidia GeForce 6800 New high-end graphics processor, succeeding NV35 (GeForce 5900). Includes Pixel Shader 3.0 and Vertex Shader 3.0 to support DirectX 9.0c (previously known as 9.1) and to include 16 "real" pipelines instead of the 4x2 architecture used previously.
Named GeForce 6800 and was to be shown at CeBIT or GDC with availability in April or May, but unveiled on April 14th.
Draws a massive 110W from two power cables. Previously known as NV40.
- 6800LE: 8 pipes, 4 shaders
- 6800: 12 pipes, 5 shaders
- 6800GT: 16 pipes, 6 shaders
- 6800 Ultra: 16 pipes, 6 shaders
2005-06-22 nVidia GeForce 7800 GTX New Nvidia graphics chip, formerly known as G70.Full 128 bit FP support through the whole rendering engine. 64 bit texture filtering and blending. Draws 100-110 W from the power supply.
A dual-slot version with faster core is sometime referrred to as G71.
Previously known as NV47 according to some sources.
2005-Q2 Nvidia NV48 DX9.0c graphics chip. Later said to be canceled as performance was only 20 MHz faster than NV45. Even later said to be ok again but moved from 04-Q4 to 05-Q2...
2005 nVidia NV50 Upcoming high end DX9.x/DX10 graphics chip said to have been in progress since 2002. Rumours has it that UnrealEngine3 specific optimizations may be included. Mostly speculation so far, however. Was thought to be canceled, and replace by the G70, but recent rumours claim that it is still in development.
2007-H1 Microsoft WGF (DirectX 10 or DirectX 9.0L) New version of DirectX, aka 9.0+ or 9.L succeeding DirectX 9.0c. Now reuniting DirectX with DirectDraw. The name is changed from DirectX to WGF (Windows Graphic Foundation) and then back again. Longhorn's user interface will for example be based on WGF version 2.0 (coming in 2006). Includes Shader Model 4.0 support, and likely to be part of XNA. Will be included in Longhorn and will also support programming Xbox2. Includes "Classic", "Aero", and "Aero Glass" modes (see Beyond3D link below).
DX10 is a much cleaned up version designed to run faster. Removes backwards compatibility with DX 9 and older. For running older games an extra layer of software will be used. May cause older games to run slower.